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Auduin Samson
Do not disturb Sanctuary Pact
305
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Posted - 2014.12.10 12:41:58 -
[1] - Quote
Over the past few months there has been discussion in the Features and Ideas forums of the merit of adding a new class of ships to the game whose purpose will the rapid construction and destruction of deployable structures. So far the reception has been very positive. Here is the link, and I will summarize the discussion so far here if you don't feel like reading through ten pages.
https://forums.eveonline.com/default.aspx?g=posts&t=343692
The general consensus is that there will be two ships, a light and heavy version (Often referred to as Tactical and Strategic combat engineers, respectively). The light version will focus on battlefield maneuverability and be based on a small hull (frigate/destroyer size), while the heavy version will be geared toward heavy deployment and be based on a medium-large hulls (cruiser/battlecruiser).
Combat engineers in general will be bonused toward deploying and removing structures quickly. They will have large cargo bays to facilitate this, but will be light on armament. They will also be equipped with a "demo charge," which will be a weapon that can do massive damage to structures but will be unable to target ships. The exact mechanics of this are up for debate, with some suggesting a hacking-style minigame to target structures instead.
Light/Tactical CE(combat engineer) ships will provide battlefield support through the use of small deployables such as micro-jump arrays and warp bubbles, while also focusing on countering the enemy's use of these. While enabling more dynamic use of such structures, they will also open the door in the future to other structures. Perhaps mines could be brought back in a more re-balanced form, or a "fleet yurt" could be developed that would act as a miniature tower for mobile forces without requiring everyone to have their own.
Meanwhile, heavy/strategic CEs will will be larger and more durable. These could assist in rapid anchoring and onlining of POS towers and modules. A topic of some debate has been whether or not they should also have a heavier demo charge for the takedown of offline POS modules. Their role would be mainly to support a rapid invasion force by building up the supply lines behind the assault waves. This will be especially useful now that a capital fleet can't jump endlessly and will need stopping off points.
I highly recommend reading through the original post, as there were many great suggestions that would be impractical to cover in detail here. I think this would be a great addition to Eve though. Not only would it open the door to more emergent gameplay, but would do so while being its own counter to keep it well balanced. |

Auduin Samson
Do not disturb Sanctuary Pact
315
|
Posted - 2015.03.29 05:16:00 -
[2] - Quote
With the proliferation of structures that CCP has announced, along with the re-balancing of current structures, I think this will become even more useful as time goes on. The more structures there are, the more handy it is to have a ship dedicated to dealing with them. At least the small-medium structures. |

Auduin Samson
Do not disturb Sanctuary Pact
325
|
Posted - 2015.04.26 07:58:05 -
[3] - Quote
Agreed! I would love to hear if CCP has anything to say about this. This thread has been around for a while now, and the response has been overwhelmingly positive and constructive. |

Auduin Samson
Do not disturb Sanctuary Pact
325
|
Posted - 2015.06.02 06:26:54 -
[4] - Quote
CCP must just hate our freedom. Or something like that. |

Auduin Samson
Do not disturb Sanctuary Pact
325
|
Posted - 2015.09.08 09:01:51 -
[5] - Quote
Appreciate the support. Still holding out hope that CCP will at least respond on this thread.
Maybe if it were posted on Reddit they'd pay more attention... Seems like they watch that closer than they do their own site. |
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